A fantastically-fun action movie reverse heist.
It’s a mission, but not as you know it…
Your mission to extract deep undercover agents – code named ‘The Family’ – from Budapest has been sabotaged. You are now locked inside a bank where ‘The Family’ have hidden their passports and a microchip containing top-secret information – including their location.
Your new mission, should you choose to accept it, is to find ‘The Family’ by locating their passports and the microchip in 60 minutes! If you fail, ‘The Family’ will be killed. This message will self-destruct in 5 second…
Rush Escape Game have produced an excellent room with a slightly different spin on the ‘Mission: Impossible’ theme: you’ve broken into the bank, but now, you need to break out. Mission: Possible is a high intensity escape room with a lot to do – make sure you get going because it feels like the clock ticks extra fast in this room!
Our previous experiences at Rush were largely positive: we enjoyed Lost in Paradise despite a few issues, and thoroughly loved Da Vinci Down Under. Mission: Possible did not disappoint, and was almost a mix of the previous two games we had played. It married the tech from Lost in Paradise with the layout and flow of Da Vinci Down Under, but upped the complexity a touch. It is a challenging but enjoyable room with some really fun puzzles to solve and interact with.
The room is nicely finished and well appointed. It was well sized for our team of three, but it may be a bit squeezy if your team is approaching their maximum size of 6. Decorations, props and set-dressing are great, and the tense music soundtrack helps build the ‘action movie’ mood.
As always, customer service is friendly, fun and efficient. Having played Rush’s rooms before, we threw our friend under the bus by getting him to knock on the door – let’s just say we may not have given enough time for his coffee to kick in! From the moment you arrive you know you’re in a place of brain teasers and quirkiness. It’s a nice touch.
While this room isn’t perfect – there were a couple of things that irked us – the biggest downside for us is that we’ve played all of Rush’s rooms. They are a great venue and among our top 3 escape room operators in Melbourne. Go. Play them all. You’ll be sad there’s no more to play (yet), but that downside is well worth it.
Mission: Possible has a great mix of high- and low-tech puzzles. There’s a lot of repetition in what you’re trying to deduce – we won’t spoil it but it’ll be pretty obvious the second you walk into the room – but the game designers at Rush have developed a multitude of ways to get there.
Tech is great… if it works reliably. One puzzle required us to ascertain particular properties of some objects, but two digital tools were provided and each gave a different (but highly precise) answer for the same object. While a head scratcher, it made matters a bit more challenging when your derived answer was used in a safe that locked you out for 5 minutes if you entered three incorrect codes. Precision measurements are a little redundant if they are not accurate and repeatable.
We also were a bit enthusiastic when we found another puzzle, separating objects from their containers before noticing where they came from was a crucial piece of information (one of our team blames it on their height). While acknowledging we probably should have taken more care, once removed from their containers there was no way to determine what their original positions were, necessitating a meek call for help. A small tweak could easily be made to help the excitable and exuberant teams correct their inevitable error.
We’ve never been in a bank vault so we don’t really know if Rush’s take on it is accurate. We’ve seen a few movies though, so that’s got to count for something, right? Either way, we think they did a good job of decorating their room. They’ve created a great mood, provided ample torches (yes!!!), and have been creative in morphing what is essentially a rectangular space into and interesting multi-faceted room. The sound-scape is a simple backing track that helps you get into a mission-tackling mood.
The game masters at Rush Escape Game were super pleasant, helpful and engaging. We were given a heads up that any safes in the room have a three-strikes 5 minute lockout, and told we could radio in to check if our code was right before punching it in for a third time.
About Rush Escape Game
Rush Escape Game opened their doors in December 2014 and have three rooms on offer – Lost in Paradise, Da Vinci Down Under and Mission: Possible. They run one of the top venues in Melbourne and we highly recommend you pay them a visit.